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Vella has made it out of the locked room, yay! But her part in Broken Age is far from over. Once that’s done, activate the door by clicking on the lightning bolt. Now just have Vella interact with the claw hand at the top of the screen to swing the little computer back into the room.
Access the dining room and change the display to Taco Pill Tuesday. Once you get her into the hallway with your locked room she’ll be sucked outside (talk about bad luck?). Once she’s by the door to the next area just hit the switch and she’ll automatically move on. This will force her to move along through the rooms. To get her where you need her just trigger items in the room to make the lights go out then cause a malfunction by hitting one of the lightning bolts. This lovely little robot reacts to darkness and malfunctions. Eventually you’ll come across the final room that has a little robot waving a flashlight, Vella’s gonna need this guys help so you’re going to have to guide him to your location. Head right, unlocking all doors as you go. This will lift the rock off of the Shay decoy from Broken Age Act 1. Interact with the claw arm icon in the upper left-hand corner of the screen. Unlock the door in the first hallway, then head left into shay’s room. This will allow you to use the cameras scattered about the ship, and interact with the doors and objects outside of Vella’s location. Access the ship’s systems by interacting with the computer located at the top of the room. Before doing anything, make sure to collect the talking fork that can be found on the counter. Getting out will require the use of the ship’s systems in order to get some doors unlocked. Anti-gravity is no reactivated and you can proceed to the next puzzle.Įscape the Computer Room Vella’s Puzzles in Broken Age Act 2Īfter discovering the Mom computers true identity and purpose, you end up locked in the room with her. Use the long hose to connect the middle tube on both the left and right broken machines. Vella will now cut the hose and fall safely since the activated panel prevents a straight plummet. You can now climb the hose and use the talking knife at the top.
Connect the bottom tube with the top tube so that you can activate panel 36. Use the small piece of hose on the broken machine on the right.Head over to the hose but do not climb it, use the talking knife to cut off a small piece from the bottom.
This will allow the wall to repair itself as well as provide you with an item you’ll need later.
#BROKEN AGE ACT 2 STAMPY CRACK#
Head to the large crack in the wall and pull out the fishbowl (it’s really Shay’s “space helmet”, but looks just like a fishbowl).
In this area you will notice a broken machine on the floor, a hose hanging from a door, and damage all around the room. Once you do that, head right and into the next area. Don’t worry, he’s actually pretty useful and will not try to kill you again. Pick up the talking knife that tried its best to end your journey upon waking up.